Wool Wars Kit Idea [Insane] and [Ninja]

[Insane]
Items: None
Ability: If you hit someone [Insert Number of Hits] times, your next attack with have strength for your next attack
Cooldown: [Insert Number of Hits]

[Ninja]
Items: Redstone
Ability: Makes you invis for [Insert Number Here] seconds if you are sneaking. You need to sneak while you are invis, and if you ever unsneak or get hit, invis will be removed.
Cooldown: [Insert Different Number Here] seconds

2 Likes

Is it me or can I hear nothing.

What does this sentence mean?

Ninja is aight ig.

I think he means that after x amount of hits your next hit on someone will deal increased damage because you’ll have strength. So lets say the number of hits you need is 4 to get the strength buff, so you’re fighting and hit someone 4 times. The next hit you make on that player(the 5th one in total) will deal increased damage because you’ll have the strength buff. Then afterwards you’ll need to get 4 more hits to gain the buffed attack again. @Gould can correct me if I’m wrong, but I think that’s the general idea.

To reply to the original post, I think both ideas would be pretty nice additions to Woolwars. Invisibility would be a pretty strong ability to have, but it’d be countered by projectiles as it should be pretty easy to notice someone building even if they’re invis so it’s balanced.

2 Likes

Yup.

I was also thinking if that was too strong, it could just be where you can’t move at all until you are out of invis.

I feel like nerfing it to bring you out of invis if you enter combat would be a good idea.

3 Likes

Maybe you want to have a chance for the buff to trigger, and the cooldown to enable the chance on the buff has as many hits as the previous buff needed?

You have to sneak? Can’t you just put the invis onto the sneak itself? Like double sneak in quick succession.

Also your videos are so long for a 10 seconds presentation.
For the Insane kit, you can do there commands to show the hp of the opponent:

/scoreboard objectives add hp health HP
/scoreboard objectives setdisplay belowName hp

As a mechanic in a game with very non-pvp based kits in it, strength is a little bit too OP for it. I feel like adding a sharpness level to the item you are holding for the next hit would be better. (obviously removing it after)

1 Like

I was thinking about that, but the only problem is if you don’t have an item out, it is useless, or you have something like wool in your hand. Also, what happens if you receive sharpness on a sword and then hit with wool. It would be possible to log the item that received sharpness, but it would add another layer of complexity to it. I totally agree with you on the strength being a bit too strong.

Edit:
Another solution to that problem is to have it remove the sharpness from the item if you change the inventory slot you are on when receiving sharpness.

No item out, the sharpness gets added to an item the next time you hit with one.

Wool, the wool gets sharpnes.

Sword activated for sharpness then hit with wool? You lose the sharpness.

It’s not a problem that they don’t get it every single time, all kits should have an element of skill to them.

Just put the sharpness enchant as an attributemodifier on the boots.
If the player is not wearing any boots, use leather boots, that get deleted when the player takes it off.

-1.12.2: /give @p minecraft:leather_boots 1 0 {AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"meow",Amount:1.3f,Operation:1,UUIDLeast:6,UUIDMost:6,Slot:"feet"}]}
+1.13:   /give @s minecraft:leather_boots{AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"meow",Amount:1.3f,Operation:1,UUIDLeast:6,UUIDMost:6,Slot:"feet"}]} 1

It is a lot easier to do it with coding than minecraft commands.

Can you code a particle, that disappears, when the player has particles set to decreased or minimal?
Besides, the commands are for singleplayer to show how it would be, when it gets coded, the end results will be like the commands anyway.
But seriously, can you answer the first question? A lot of developers seem to struggle with this. xD