disclaimer: this post was not made to harass developers that implemented these features, I am grateful for you all, as I enjoy almost all of your things you add but just disagree with these.
Hi survival players, I have talked a tiny bit about survival PvP in the past but under polls of the month and I was more asking what people think but it was nothing major as of now.
Recently survival PvP has been abysmal to say the least, it is impossible to win against others who have custom enchantments because they can literally be unkillable if they have certain enchantments. I hope this post outlines the big issues about survival PvP and shows my point of view correct.
Survivals experience with mcmmo.
Survival is a sandbox game and PvP isn’t the objective in it, however it is a big factor of Minecraft itself and especially multiplayer. Survival is no exception as people have been pvping for years to have fun, settle disputes, or get better at it. Before mcmmo was a big controversy as people could spend hours leveling their skills up and kill netherite in less then 5 hits, to put that into perspective that really isn’t hard to do and I said less then 5 so I have seen people kill netherite in 3 hits.
This is absurd to me as what is the point of even fighting just to get killed by someone using an mcmmo skill to shred your armor or break it and just kill you almost instantly? Where’s the fun in learning to outskill your opponent and learning PvP itself.
Now there are some positives such as serrated strikes concept of when to use it and when not to, I believe it’s a cool feature to know when to use it and be punished if you use serrated strikes to early but it also can get way to overpowered. Mcmmo is meant for Minecraft factions and not 1.20 PvP in my opinion. Now this sounds pretty bad right? Well it gets a little worse than this……
I’m mcmmo there is a skill called unarmed, with unarmed when you level it up it will make your fists do more damage. Sounds fine right? Well no. Actually unarmed when you reach the level to unlock its ability can give players a chance to make another player DROP THE ITEM THEY ARE HOLDING there is 0 exceptions for this to my knowledge. Swords and tools you spent hours grinding? Gone. Gadgets you got from crates you spent to buy from someone? Gone. A stack of keys you bought with irl money? Gone.
I feel you can see the problem with this, and this isn’t all the damage that comes with this. Survival has a jail system that when you steal stuff then you can go to jail. With unarmed players that stole stuff even though it is theirs now as it is an intended feature by mcmmo have gotten punished by this. It’s unfair seeing how someone used an intended feature and they got punished while the person they disarmed is also sad they lost their items and did it didn’t get them back later.
Fortunately, I believe it was cheater if I’m correct who has disabled unarmed but also mcmmo PvP as a whole. This means people who spend HOURS upon HOURS grinding things like sword or bows don’t get their payoff for their grind against others. This is crazy as a lot of good grinding players can’t reap their rewards and it gives us less of a chance to wish to grind these skills.
While mcmmo PvP was horrible the next one is a whole lot worse.
survivals experience with enchants.
Enchants are without a doubt one of survivals biggest changes this season, with enchants not only has PvP changed but fishing, farming, even movement a little. Enchants changing stuff like those are positive and fine as they don’t effect anyone but the actual player and can be used for completing tasks faster. You get enchants from special crates or from other players, meaning you have to pay gold or irl money to access them. This works pretty bad for a multitude of reasons but the main is you have to pay irl money to access these enchants. Even without irl money enchants cost 100 gold and since some have ti be combined this gets way to much in cost that could be spent on other stuff instead of lvl.
PvP enchants effect a fight DRASTICALLY. There is huge difference with and without them in fights. Here’s the main PvP enchants and how they affect gameplay.
Vitality: vitality gives people 2.5 more hearts. PER PIECE. Meaning if you get 4 you have 2x the hearts then normal which is absolutely broken as you are a tank and become 2x harder to kill then normal, this makes PvP depend on you having more health then skill to out tank your opponents.
Swift strike: this enchant decreases cooldown whixh when you play 1.20 you know that is just a bad idea, 1.20 relies more on crits or strafing into crits then 1.8 so this just makes PvP more spammable which especially sucks when you pair it with then next enchantment!
Lifesteal: as if these enchants couldn’t get more annoying, there’s this abomination. This does what it says and steals hearts from opponents with attack and heals you BUT when combined with swift strike you can spam this and regenerate hearts so so so fast it’s unwinnable.
Enchants are horrible for PvP and I’d like them nerfed or getten rid of one future as lifesteal for example isn’t important for mobs or anything and it’s just there to be used in PvP and it got old fast.
survivals experience with custom PvP items
While mostly all of the other sections are how custom stuff is negative with survival I believe custom items to be the most balanced out of these with PvP. Sure there’s things like the Easter sword that are a little annoying with the bunny’s it spawns but they don’t do much damage and are easy to kill but besides a few items like the piranha bucket (barley above good tho) and maybe the Easter crossbow it is fine and I’m good with this and I hope PvP leans more toward items.
survival players experience with PvP
Now after all I said you think people would be talking about this more but nope. Survival isn’t as PvP heavy as Kitpvp or prison and it’s more a chill game mode but PvP is an option for people and I feel that’s also one really good option with others because it lets a lot of fun moments and memories happen. Survival players really really dislike PvP currently for the most part as even other players can get annoying in it. People can /spawn or tp go a home in combat and the other doesn’t get kill credit! Not only does this mean the other person can save killstreaks or armor durability but it means that the other doesn’t get the kill even when the person killed won’t lose their items basically meaning no penalty. /pvp is really annoying too because it doesn’t tell you how much more seconds until you can run the command again to be out of combat. A simple combat log could be a good change with this and would heavily help with not getting credit if someone logs, knowing how much cooldown you have left, and if you’ll be penalized for logging out or going to a home.
Besides this the community isn’t the problem with PvP and in fact most hate PvP as me and my friend @amy2017 have reached out to a lot of the survival community and got some responses of their opinions on PvP.
changes that could make this better.
This chapter is my opinion with Amy’s as well but after all of this I want to share some ways we can make this situation positive for all of us, so here’s a few changes I feel would be way more nice for PvP!
•Get rid of life steal. This isn’t used on mobs ever and it makes fights spammy and annoying.
•Get rid of swift strike. This makes fights more spammy and I feel it ruins 1.20 PvP and just makes PvP way too unbalanced in one’s favor. There’s also an alternative like maybe putting this on a different item like a trident for example so it’s about bigger dmg and crits or spamming and it lets players choose how they PvP.
•Vitality is bad but maybe instead of removing you all could nerf it to 1 heart as it’s absurd figuring people with 2x your natural health .
•Make PvP more custom item oriented, custom items for PvP are hard enough to get and cost a lot but aren’t as common as enchants where almost all the people that play a decent amount have some of them. Items are also way more balanced now and enchants are passive while items you can use when you want which means more skill and new fun options.
•add back mcmmo into PvP but nerf it past a certain level, like make it so you can grind sword or bows for more damage but not like overkill amounts of damage, like maybe .5 extra hearts or something every big goal of levels. (If this is possible ofc)
•make disarmed not a thing if mcmmo comes back, disarmed was mean ride factions which is what mcmmo was meant for and it doesn’t work in a server like this and it only leads to complaints and punishments for those who use it or it gets used on. (Regular fist leveling is fine)
•please stop adding custom PvP enchants as it just isn’t working out and focus more on enchants for other more unique things.
•make a combat log and make sure people can’t /spawn or do a /home and the other gets kill credit for when someone logs while in combat.
•maybe add a PvP combat timer as that would be nice and very cool of y’all.
•finally maybe make sure to add more hands on PvP instead of passive things like enchants or mcmmo passive skills, more interactive PvP makes it more fun and interesting to see what players come up with.
In conclusion PvP is a very fun thing to do on survival but I feel it needs a bit of work so I hope you all agree with me that survival needs a bit of fixing for PvP. If you have thoughts on PvP please share them as I am interested in what you guys think and I’m sure Amy is too.
This forum post took a lot of work and hours to make and research/think of for parts of this so I hope the developers take my feedback. I feel this will get a little controversy and controversial but I’m stating my opinion and I have an open mind about all of this so just be respectful if you don’t agree, thanks.
Thanks to @amy2017 and all the people that responded and feedback on the pvp from discord so far! I hope you can agree that while survival isn’t mainly about PvP, it is a big part of it and I feel these changes could help a lot. Thank you for reading and I know it’s long sorry!