Fishers revolt! make fishing great again

Lol.

I wanted to slow down fishing to compensate for new ULs adding more stuff and for the very fast rate of the UD Rod. Eventually there will be a fabled rod that will be even cooler. It’s not “ego,” it’s balancing and I make an effort to communicate with the community and adjust things accordingly. On most servers and in older maps, there is little to no changes made on player feedback. Sometimes there will be changes that you do not appreciate, and I’m always willing to listen and respond and make adjusments, just as I am now.

I wanted people to obtain slightly less stuff to help soften the way for the new ULs and upcoming massive buffs it will entail for fishing. The rod is still just as fun and engaging to use, it’s just slightly slower (20%) because the reasons I’ve already explained.

I’ve talked with Varmetek and we’ll be buffing it so that when you find a drug fishing reward with the Ugly Duckling Rod there will be a 20% chance to get it twice (twice as much items/xp). This will make it more viable during Luck.

1 Like

Yeah so basically the same loot rate on the most valuable drops. So now fishing will be basically the same rate as before, we will just have to deal with obnoxiously long catches from time to time.

Thanks red.

Wrong. It doesnt matter to me that the average is 20% slower, if the rod had maintained the same level of consistency as before i would have been fine with it. But thats not how it works. The frequency of 10+ second catches is WAY higher than it was before the nerf. Getting 3 catches in an entire shrek luck will piss you off, Yeah its technically 20% slower, but it feels much worse than that.

I made 2 more graphs!!

Now we can see the skew and distribution of the old rod! and compare it with the graph from earlier.

This graph shoes a positive skew with a modal category of 8.

This is a comparison of the prenerf distribution and the postnerf distribution.

So the reason the rod feels so much worse despite the change only being 20% difference in average is because the distribution, while still positively skewed, has a flatter curve. So you’re getting outliers more often.

2x drugs would definitely make me feel as if I’ve been listened to and that we both understand each other. As would any other change which keeps the change in distribution and it’s effect on shrek luck in mind should 2x drugs prove to be unfeasible in some way.

Obviously I’d love having lure 5 back, but the aim of this post wasn’t strictly to get lure 5 back, it was to accurately describe how the nerf has affected the UD Rod so this could be properly considered.

1 Like

image

4 Likes

lmao who are you to call me a random? Mate you know people live in different parts of the world I’m easily on for at least 3 hours a day playing or just talking In the chat. Don’t call people randoms just because you don’t see them on, I’ve also been playing for longer than you :joy::joy:

FISHERS HAVE RISEN UP ONCE MORE WITH NEW VALUABLE INTERESTING FISHING DATA!

So up until now, and I’m kinda surprised no one has asked about this, nobody has mentioned anything at all about double and triple catches with the UD rod.

During the original study, if you read my method, my study never counted for double/triple catches. They were counted as 1 catch.

However, we fishers have developed a new methodology to provide more accurate Ugly Duck Rod statistics than ever before!

We have used a script to produce a dataset according to the following rules.

3 random numbers are generated between 100-500ticks (post-nerf rod), the highest of these is selected.

IF the second lowest value is within 20ticks of the lowest value, then both values are taken and added to the data set. 1+ is added to a new distinct category called Double Catches.
IF the second value is within 20ticks of the lowest value AND the highest value, all three numbers are taken and added to the dataset. 1+ is added to a new distinct category called Triple Catches.

This was repeated with a range of 100-400 for the pre-nerf rod.

This was used to generate a dataset of 5000 for each. This being a much larger sample size than 100 allows for the calculation of statistics to be more precise.

Each of the datasets were converted from Ticks into Seconds to agree with data published previously.

New Improved Results

Post Nerf Ugly Duckling Rod.

The mean average catch time for the Post Nerf Ugly Duckling Rod was 9.89seconds.
The modal value for the Post Nerf Ugly Duckling Rod was 5.3seconds
The amount of Double Catches for the Post Nerf Ugly Duckling Rod was 1332.
The amount of Triple Catches for the Post Nerf Ugly Duckling Rod was 369
The Skew of distribution for the Post Nerf Ugly Duckling Rod was 0.85 indicating a positive skew.
The Excess Kurtosis of the distribution for the Post Nerf Ugly Duckling Rod was 0.0269 indicating that the amount of seconds counted within the curve containing the peak, and the tails, is roughly the same. This means that outliers, or values that have a large difference from the mean, appear more frequently.

Pre-Nerf Ugly Duckling Rod

The mean average catch time for the Pre-Nerf Ugly Duckling Rod was 8.69 seconds.
The Modal Value for the Pre-Nerf Ugly Duckling Rod was 5.35 seconds.
The amount of Double Catches for the Pre-Nerf Ugly Duckling Rod was 1849
The amount of Triple Catches for the Pre-Nerf Ugly Duckling Rod was 717
The Skew of Distribution for the Pre-Nerf Ugly Duckling Rod was 0.89 indicating a positive skew.
The Excess Kurtosis of the distribution for the Pre-Nerf Ugly Duckling Rod was 0.145 this means that the amount of seconds counted in the peak and the tails is different. This means you will see less outliers and values that greatly differ from the mean are less common

Now there’s a few things to discuss here, and it makes things quite complicated, and calls into question the accuracy of the mean values obtained. This is because all single catches ran consecutively while all double catches and triple catches ran concurrently

This means a higher amount of double catches and triple catches adds up to less real time fishing

This is why the mean isn’t significant on it’s own. Taking into account double catches, the old UD rod wwas far better because more of your catches ran concurrently. So in order to truly understand how drastic the nerf was, we need to understand how the rate of double and triple catches has changed.

By dividing the amount of double catches for the post-nerf rod by the amount of double catches for the pre-nerf rod, it can be determined that you now get 28% less double catches. This means 28% less occasions in which 2 of your datapoints were running concurrently rather than consecutively

Doing the same for triple catches determines 49% less triple catches, and thus 49% less occasions in which 3 of you datapoints were running concurrently rather than consecutively
Conclusion: The mean alone cannot be used to determine the rate of catch because of double and triple catches running concurrently. This adds up to A LOT LESS REAL TIME for the Pre-Nerf Ugly Duckling Rod. Further investigation would need to be done to discover a truly accurate mean value taking into consideration doubles/triples. Perhaps replacing the higher within-range values for each double and triple with zero, in order to maintain sample size but account for their time running concurrently.

We’re not done yet here folks. The Nerf to the Rod was Neither 25%, nor 20%, nor 11%.

It is still yet to be determined. But we now understand how the rod works more than ever before!

1 Like

I think you are now just wasting your own time

2 Likes

oh my

1 Like

Some replies here are longer than server announcements…

4 Likes

@Craftifyer has a stinky ign

1 Like

Ok pleppie

If prison players are pissed at something they’ll do everything to get what they want.

2 Likes

Honestly at this point it’s just fun… The Ugly Duckling Rod has so many factors influencing it’s catch rate it’s genuinely challenging to come up with an accurate model for it.

1 Like

I agree that it is quite interesting, theres a lot more to this rod than it seems on the surface. I dont think we’re getting lure 5 back, but this data is super cool

I’d like to take this time to thank people for all the positive and negative feedback on this post. Its more attention than any post of mine has gotten in the past. Huge thanks to @Shoblette for fighting hard with me and thank you to everybody who voted on the (slightly biased) poll.

Thanks @TheRedVelvetCake for listening as well, despite our disagreements, its very clear that you are doing what you think is best, i appreciate that

:heart:

3 Likes

Im dead

Best post ever!

I’m curious how many and who are in the list of “we fishers”, not really for or against this argument as I am only a lowly level 58 and not nearly anywhere near the level of the no-lifers(sorry if this is derogatory, I use this term for the people with highest dedication), just wondering to see how many people are ardently pushing and how many are just blindly following those who shout the loudest, which everyone would agree is Shoblette and IceBreaker420.

1 Like