[Class Suggestion] Battery

  • Yes
  • No

0 voters

Ability - Energy Siphon
For every hit you take, gain 10 energy.
Gain 50 energy for every person you kill
Gain 5 energy for every person that dies around you in a 16 block radius

Ability 2 - Energy Discharge
Once you reach 100 energy, reflect 50% of the damage you took via a particle discharge on enemies in a 5 block radius dropping them down to a minimum of 5 hearts, However, if the enemy is already below 5 hearts, it can drop down to 2 hearts.

Main Kit -
Iron Sword
Leather Chestplate (Green), (Protection I)
Chainmail Leggings (Protection I)
Leather Boots (Green) (Protection I)
Redstone Lamp (for head)
Permanent Speed I

Too similar to Zeus kit in terms of abilities in my opinion, because of the bolt in a certain radius.

Looks cool to me. The only thing I don’t agree with is the +15 energy for people dying around you. Either make that +5 or just remove it entirely. It wouldn’t really need to be a lightning bolt. Possibly a particle blast similar to the (dragon?) kit.

1 Like

Sounds like a combination of these ideas, in which I think, strongly inspired by Deflector;
Deflector, Karma, Cactus

2 Likes

Can you please stop thinking everything is made by YOU? With the hob goblin sack, you said you made it originally although Dream did. Now you’re saying the Battery kit was a combination of your ideas.

Yes, that’s totally in the statement.

1 Like

Sure.
changed

1 Like

2 of these were made in 2017
one in january 2018
Soooo…

Yes, as Deflector mentions at the top, it was inspired by Cactus and Karma, so these 2 are also in the list.

if this kit would be made, then the ability shouldnt bring the player that low. many people 2v1, so that ability would be very broken. i would suggest bringing thr health down 50%. otherwise interesting idea!

The thing about it is that would be practically useless if it only brought them down to half, as soups literally heal 3 1/2 - 4 hearts per soup, so it would only take 1 soup for them to be brought up to near full health

that would only be if the player is at full health. lets say im fighting and get brought down to half health, then they use their ability. i would then be at 2.5 hearts. i feel this way is more balanced

Huh?
the ability can only bring you down to a minimum of 3- preventing you from being one shot (unless someone hits you with strength) while also preventing you from healing in like one second

But alas, i respect your opinion, and will change it.
Thanks for the feedback!