Here’s my list, as well as some general notes.
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Camel is an interesting kit because while it’s definitely overpowered, it’s barely used, mostly due to the boring nature of the kit. The exception to this, of course, is events, when the incentives to win are so high that players are willing to use it. Ever notice how camel is banned from nearly every competitive event?
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Feather is right on the border between great and overpowered. It’s a very good kit, and that paired with its often-annoying playstyle makes it very frustrating to play against. I honestly think that feather might be overpowered, but I can’t say for sure because of my account being hacked a few months ago (@bfioh1 please give my old stats to my new account I’ve bumped you like twice help).
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Teleporter obviously isn’t overpowered anymore, though the nerf did leave a lot of players unsatisfied with the new version of the kit. Teleporter plays very clunky right now, and it’s a shame because it used to be my favorite kit.
I thought it might be interesting to compare this tier list with one I made in December 2021, a little over a year ago. A few things have changed since then, both in my opinions and in the actual kits
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Like I said above, feather seems way stronger now than it did back then. I think it might be because we were so focused on teleporter that we didn’t even notice feather until after teleporter was nerfed.
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I’ve moved vanish up from specialized into viable. It’s a very underutilized kit, but when in the right hands, it proves to be extremely good in 1v1s and general pvp. Credit to @plazmal for proving to us all that vision is a good kit.
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Speedster has moved down from viable to specialized. Speedster thrives in flat, open areas where it can use its speed to outstrafe and combo other players, but with the recent trend towards larger, cramped, platformless maps, speedster just doesn’t have the environment it needs in order to do well.
Overall, I think woolwars is in an interesting place for balance. There aren’t very many blatantly overpowered kits, but there are definitely some changes that still need to be made. Not necessarily with balance, but more in the vein of making kits more fun and intuitive to play. I hope woolwars is able to do just that.

