Hello everyone, Zombiebot01 here. This update has brought a lot of new events to Woolwars, and I thought it would be cool to rank them all on a nice tier list! In this post, I’ll be going through the tiers, explaining the reasons for each placement, and finally giving some feedback for how to improve each event. Let’s get started!
More info about rankings
You’ll immediately notice that S tier is empty. When I made this list, I decided to take the bugs of each event and factor them into the ratings. A lot if these events would be higher in the rankings if not for a few small issues holding them back. This update is still in its early stages, and I’m fully confident that events will get smoother with time.
A Tier
WAR - This is a great overall event. The concept of having a captain that your team must protect is a very creative idea, and I’m excited to see what strategies and tactics the competitive community comes up with. I think an interesting addition would be to add the war event as an optional private game modifier in which a party leader could assign specific teams and captains. It would open the doors for a lot of really cool community events.
LUCKY BLOCKS - I love playing this mode. The random events and unbalanced items make for a wild game, and watching the chaos of a 24 player brawl makes me laugh every time. More than anything else, this event is fun.
EVOLUTION - Another very solid event. The urgency of racing to get kills as fast as possible is really fun, and the mechanic of switching kits as you progress makes for interesting gameplay. This gamemode has a lot of bugs, though, as well as a few core gameplay issues that Six has brought up. If these problems were fixed, I would rank evolution as an S tier event.
B Tier
OP CHESTS & JUGGERNAUT - I’m ranking these two together because they’re so similar. Both of these have been hosted since before this update came out, and both are well-liked by the community. Overall a very nice pair of events.
C Tier
TURF WAR - Turf war isn’t a bad event, and it’s not a great one. There are definitely fun parts of it, but I don’t think it measures as high up on the coolness scale as some of the other events like lucky blocks and evolution. To quote Taylor Swift, “It’s not love, it’s not hate, it’s just indifference”.
Luckily, it would be really easy to spice up the gameplay to be more fun. I think it would be cool if people took damage whenever they stepped on a wool color other than their own. This, along with increasing paintball chest chances, would allow for cool plays where people try to trap their enemies onto the wrong wool color.
Another issue of the gamemode is that people aren’t encouraged to fight. Battling other players takes time away from placing your own wool, which leads everyone to just avoid each other and focus on placing blocks. A cool idea to fix this would be to make it so that if a player dies, all wool within a 5 block radius turns to the color of the person who killed them. This would give people a fun incentive to go after other players.
F Tier
HARDCORE - Hardcore has the same problem as turf war, but worse. Disabling natural regeneration isn’t very interesting on its own. An idea that’s been suggested recently is to cut everyone’s max health in half, which I think could be interesting. That idea, along with more good changes, could help push hardcore out of F tier and turn it into a gamemode people enjoy playing.
There you have it!. Those are some of my opinions on the the events of this update. Want to make your own event tier list or suggest more changes? The template is right here!