Calieco recently made a community poll asking the woolwars playerbase what size maps they like. That post made me ask myself if there were other elements that make maps great. After some thought, community input, and general observation, I’ve realized that almost all maps can be evaluated by just one feature. Sure, there are a lot of small things(which I will address at the end), but I believe this to be the most important feature of all. What is it, you ask?
Platform Distribution
The rule is simple. Maps with many small platforms are better than maps with a few large platforms.
Obviously these are just general guidelines. There are some maps that don’t use these rules but still manage to be good (okay maybe just coliseum but still).
Obviously 2.0, this post isn’t attacking any map creators. Any comments about maps are separate from the builders who made them. We love our map makers here on woolwars!
The community loves maps like galaxy and tartarus because of their many platforms. Maps like these encourage dynamic, fast paced gameplay that never gets old. There are two main reasons for this:
Reason one: fights are more strategic
When fighting on a singular platform, it mostly comes down to gear to determine the winner. Killing your opponent means having a better sword and tougher armour. Being less geared than the player you’re fighting means losing nine out of ten times.
Separate platforms, on the other hand, are much more strategy based. Having multiple platforms encourages creativity in pvp. Players can choose between running in, staying back, towering up to jump down onto their opponent, block trapping, using projectiles, and more. A simple hole in the floor goes a surprisingly long way to freshen up fights that would otherwise be monotonous or boring.
Reason Two: Better chest looting
Gosh that zombie guy sure has an amazing jawline
my subliminal messaging campaign is going exactly to plan. Anyway:
On maps with large platforms, the first player to arrive will usually end up with a sword + some armour within a few seconds. This leads to a lose-lose situation for everyone else: either try to loot the chests and as a result get killed by the player who already has gear, or continue towering upwards in search of other chests. The latter option isn’t any better because near the beginning of the game most players will have only two stacks of wool and maybe a kit item. This divide is exacerbated when you throw in mobility kits. Players using kits like bouncy, teleporter, and vanish will have a large gear advantage over players of different kits. Mobility kits are meant to have an early game advantage, but maps with large platforms heighten this advantage to a level of unfairness. This problem is most prevalent on maps like flag wars castle, hilltop racing, coliseum 2.0, pac man, and minecraft.
Maps with separated platforms, however, distribute gear much more evenly. Bridging between islands takes time, time that the slightly slower players are able to use to get gear for themselves. Suddenly, going for early kills becomes much more risky. Separated platforms punish aggressive tactics early game, and as a result allow all players to become better geared. Maps that excel in this category are tartarus, galaxy, experiment, bathroom, room, and kitchen.
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A few smaller tips that will also improve your map
Don't make a ton of overhangs
Overhangs/side platforms can be good for a map when used in moderation, but having too many makes it frustrating to tower up. Mythical tree and coliseum 2.0 struggle with this the most.
So what can I do to make my map better?
The best thing to do when making a map is to always be checking back on your work. Take a step back, and ask if there are any large flat areas that could be spiced up. If done well, I believe the quality of any map will increase tenfold.
Are there any other map making tips you’ve thought of? Have any disagreements with what I’ve said? Want to compliment me on my jawline?(hehe). Share your opinion in the comments below! I don’t pretend to know everything about maps, and I’d love to hear other perspectives!