Hey everyone!
I have been working on a Quest System for Survival for a while now, and before it goes any further, I would genuinely love to hear what the community thinks.
Quests have gone missing since season 5 and might not make a comeback, unless someone works on it. This is not something completely new, but updated with more objectives and more quests variety.
This would not be about forcing people into grinding quests every day. The idea is simply to give players more goals to work toward while playing normally.
PS: don’t mind the texture pack…
Quick overview
The system currently has four quest types:
• Storyline Quests
• Daily Quests
• Community Quests
• Seasonal Quests
Storyline Quests
Storyline Quests are personal quests that you can complete at your own pace.
They would follow a branching path, have Iron, Diamond, and Emerald tiers, and eventually lead to different endings and rewards. The aim is to give players longer-term goals beyond simply completing a few quick tasks.
There will be 9 different endings, so 9 endings book to find.
This time, activating their chronicle will provide a random potion effect, related to the progression of the storyline.
The effect stays for 10 minutes. Chronicles (ending books) are stackable.
Daily Quests
Daily Quests are shorter rotating objectives, with one quest from each tier.
They can involve much more than mining and killing mobs: fishing, brewing, enchanting, archaeology, trading, farming, armor trims, Netherite upgrades, and more.
Each daily quest can be refreshed once per day.
There is also a streak system, but it would include Streak Freezes so missing a day would not instantly ruin a long streak.
Community Quests
Community Quests are server-wide objectives where everyone can contribute toward the same goal.
For example, players could collectively mine resources, defeat mobs, fish, trade, or complete another shared objective. Your own contribution would still matter for reward eligibility.
There would be one community quest every week lasting the whole week-end.
The idea is to encourage players to work toward something together without making it competitive.
Seasonal Quests
Each season would have a shared board of 28 quests.
Everyone would receive the same board for that season, but the quests on the board would be selected from a larger pool—so when the season returns later in the year, it would not necessarily be identical.
Each completed quest gives its own tier reward, and completing the entire board gives an exclusive seasonal reward.
One new command to cover
Quest Assist would let players help a friend progress their Storyline or Seasonal Quests.
A player could send a request with:
/quests assist <player> <storyline|seasonal>
The other player can then accept or decline it. Once accepted, the helper’s relevant progress contributes to the quest owner at 50% efficiency.
For example, if a Storyline Quest requires collecting 10 logs:
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The quest owner collecting 1 log contributes 1 log.
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Their helper collecting 1 log contributes 0.5 logs.
This means friends can genuinely help each other, while the quest owner still has a reason to participate themselves.
Quest Assist would only work for Storyline and Seasonal Quests:
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Daily Quests are intended to remain personal, quick objectives.
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Community Quests already allow the entire server to contribute.
While assisting, the helper can see who they are helping through /quests, including the relevant Storyline Quest or Seasonal board. Rewards remain reserved for the quest or board owner.
Only one Quest Assist can be active at a time, and either player can stop it whenever they want with:
/quests assist stop
Additional explanations
All quest content would be accessible through one command: /quests.
That and/or having an NPC for it.
This opens a single menu where players can view their Storyline, Daily, Community, and Seasonal Quests. Although there are four categories, they are all part of the same Quest System—not four completely separate systems.
The main difference is how their rewards work:
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Storyline Quests give normal tier rewards, while completing a storyline ending grants a Chronicle with its own useful effect.
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Daily Quests give normal quest rewards, but building a long streak can unlock larger Weekly, Monthly, and Seasonal streak rewards.
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Community Quests can offer larger or more unique rewards, since the whole server contributes toward one objective. A player’s personal contribution would still matter for reward eligibility.
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Seasonal Quests give rewards for individual completed quests, but completing the full 28-quest board can give an exclusive seasonal reward. During seasonal events, this could potentially include event currencies or seasonal crates.
The exact rewards are not final yet, but the goal is for every quest category to feel worthwhile for a different reason.
I would like to mention that some gadgets would come along with those quests. Made a few.
What I would like feedback on
Please be honest—positive or negative feedback is both useful.
- Yes
- No
- Storyline
- Daily
- Seasonal
- Community
- All of the above
- None of the above
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Does anything sound too grindy, confusing, or unnecessary?
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What rewards would feel worthwhile without being overpowered?
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Would you prefer more relaxed quests, harder long-term goals, or a mix of both?
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Are there any quest ideas or objectives you would personally like to see?
I have put a lot of work into making the system flexible, but the most important part is whether it would be enjoyable for the people actually playing Survival.
Thank you for reading, and I would really appreciate any thoughts! ![]()











