Set a Property to another Property Suggestion

It would make it easier for me if I could set one property to another property.

Many times in my games I need to save an old value while updating the value. For example, if I’m making a card game I need to set the played card while deleting it from the player’s hand.

It would be a lot easier if I could set the played card property to the card played through properties. However you can’t directly set a property to another property, you have to go through long comparisons instead, which is annoying to code, prone to errors while doing the repetitive coding, and can be buggy because of tick limits.

It would just be a lot easier and more straight forward to be able to set one property to another instead.

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