MunchyMC Newsletter - Spring 2026


MunchyMC Newsletter: Edition 97 - Spring 2026

Hello Munchies! This Spring was filled with loads of fun, excitement, and community that we can’t wait to share with you. As a reminder, we will now be doing seasonal newsletters! Our next Newsletter will be released at the end of the Summer :sun: Happy reading!


Staff Team

Promotions

March:

- MyBee was promoted to Survival Moderator!

Written by EvilRat.

–|~News!~|–

:cake: Upcoming Cake Days in May :cake:

  • MrSmolBeans (6 May 2023)
  • DipperCypher (10 May 2022)
  • IceBreaker420 (11 May 2019)
  • ArachnoxYT (11 May 2025)
  • NaoIsHere (12 May 2022)
  • GodKoala (15 May 2022)
  • HebenSnail (22 May 2025)

:cake: Upcoming Cake Days in June :cake:

  • MyBee (1 June 2020)
  • BlueOctopus1111 (13 June 2025)
  • Edvinulikas (13 June 2025)
  • TheFifthBean (15 June 2024)
  • SSpiderr (21 June 2025)
  • SinnohEmrit (22 June 2019)
  • LauncherTurtle (25 June 2025)

:cake: Upcoming Cake Days in July :cake:

  • KarolinaGR (6 July 2024)
  • MassiveBrain (9 July 2020)
  • plenka (9 July 2024)
  • Twinkiewinkie (18 July 2020)
  • Ame_Caramel (21 July 2024)
  • dualic (26 July 2025)
  • J1y25 (28 July 2024)
  • Colbetw (30 July 2024)
  • sprinklyy (31 July 2021)
  • NeonKnight9115 (31 July 2023)

The lists above only include the forums birthday of members who have created a post or a topic at least thrice in the last year.

Written by NaoIsHere.

Newsletter’s back again! How did the last three months treat everybody? Let’s find out what happened in the world of GameMaker since January…

I. New Spawn

Of course, we have the age-old tradition of getting a new spawn built by members of our GM community! Don’t get all cross-eyed now, this one’s a perspective defying arcade machine!

Unfortunately the full scale of the map isn’t accessible to see without flight, but no worries, you can always come back here to admire it. Comes with a parkour course as well, as is another staple of the tradition! Make sure to give a thanks to the lovely map builders for their hard work!

II. Official Mini-Event

On April 25th we had BadBoyHalo host a lighting-fast 3-hour event seemingly out of the blue! Dubbed the Level Up Event, the goal was to collect 100,000 points before the time ran out (Though no one actually got to 100k before the 3 hours were up, so it went to the player with the highest overall score.)

Players were also able to steal points from other players by killing them in combat. Otherwise, players had to go around the map defeating mobs to rack up their points!

At the end of the event, Amy2017 was the winner with a verified 76,069 points! She was able to claim a prize choice between a $20 steam card or a $25 MunchyMC gift card. Congrats!

III. Featured Map

New for this edition, I’ve picked the map Minefield Race to be featured, made by Colbetw!

Don’t let this “”“simple”“” map design fool you. If you’re bad at minecraft jumping mechanics, you’re about to be humbled (I certainly was, it was amazing and awful at the same time. The goal is to run from point A to point B as fast as you can without stepping on any mines!

And yes, if you step on any of those pressure plates on the floor, you will explode! It will send you back to the beginning of the section. (Thankfully each bump in between is an automatic checkpoint!) Though a no-checkpoint version would be a fun challenge to speedrun too.

I took an embarrassingly long amount of time to get to the other side myself, and I was jumpscared by the last section being peppered with holes full of mines… but it is a great way to practice your jumping accuracy! Come try your luck and see how fast you can run this gauntlet!

Written by Ochrae.

:scroll: Leaderboards as of May 2026 :scroll:

:dagger: Kills :dagger:

Kills

:1st_place_medal: JustinDraggss - 546 | :2nd_place_medal: Fre3dm - 316 | :3rd_place_medal: 500pounds - 278

:bank: Cell Block :bank:

CellBlock

:1st_place_medal: JustinDraggss - (XXI)(C4) | :2nd_place_medal: GoldMiningXtreme - (XX)(B1) | :3rd_place_medal: PixelXArcher - (XX)(New)

:money_with_wings: Balance :money_with_wings:

Balance

:1st_place_medal: PixelXArcher - $5,225,855,154,051 | :2nd_place_medal: ide_k - $583,176,154,808 | :3rd_place_medal: NarsAssist - $39,781,600,746

:pick: Blocks Mined :pick:

Blocks Mined

:1st_place_medal: GoldMiningXtreme - 19,691,997 | :2nd_place_medal: Palm_Tree - 13,424,035 | :3rd_place_medal: zinxky - 3,242,105

:carpentry_saw: Logs Chopped :carpentry_saw:

Logs Chopped

:1st_place_medal: PixelXArcher - 711,165 | :2nd_place_medal: liambgames - 313,093 | :3rd_place_medal: Colefj8 - 233,842

:package: Chest Looted :package:

Chests Looted

:1st_place_medal: liambgames - 3,129,413 | :2nd_place_medal: JustinGraggss - 2,440,933 | :3rd_place_medal: PixelXArcher - 2,353,914

:heart: Ultra :heart:

Ultras Found

:1st_place_medal: JustinDraggss - 7,738 | :2nd_place_medal:PixelXArcher - 7,726 | :3rd_place_medal: zinxky - 7,657

:yellow_heart: Legendary :yellow_heart:

Legendries found

:1st_place_medal:ide_k - 395 | :2nd_place_medal: PixelXArcher - 388 | :3rd_place_medal: JustinDraggss - 369

:pink_heart: Mythical :pink_heart:

Mythicals Found

:1st_place_medal:liambgames - 19 | :2nd_place_medal: ide_k - 18 | :3rd_place_medal: PixelXArcher - 16

:light_blue_heart: Special :light_blue_heart:

Mythicals Found

:1st_place_medal:ide_k - 129 | :2nd_place_medal: PixelXArcher - 128 | :3rd_place_medal: zinxky - 124

:fish: Fishing :fish:

Fishing

:1st_place_medal: siips - 109L (57803553xp) | :2nd_place_medal: pijal - 100L(3700028xp) | :3rd_place_medal: Fre3dm - 97L (20012905xp)

:chains: Prisonbreak Kills :chains:

PB kills

:1st_place_medal: JustinDraggss - 236 | :2nd_place_medal: 500pounds - 233 | :3rd_place_medal:Fre3dm - 175

:sports_medal: Prisonbreak Wins :sports_medal:

PB wins

:1st_place_medal: PixelXArcher - 127 | :2nd_place_medal: ItsSnowyAmelia - 112 | :3rd_place_medal: ide_k - 97

:chart_decreasing: Top Better (Crash) :chart_decreasing:

Top better: Crash

:1st_place_medal:ide_k - $100,000,000,000 | :2nd_place_medal:siips - $83,671,000,000 | :3rd_place_medal: Noated - $73,000,000,000

:slot_machine: Top Better (WheelOfWonder) :slot_machine:

Top better: Wheel of wonder

:1st_place_medal:ide_k - $245,399,000,000 | :2nd_place_medal:Fre3dm - $158,014,000,000 | :3rd_place_medal: TheBoop - $146,053,000,000

:snail: Top Better (Snail Race) :snail:

Top better: Snails

:1st_place_medal: ide_k - $37,210,300,000 | :2nd_place_medal: TheBoop - $35,637,003,000 | :3rd_place_medal: PixelXArcher - $27,125,085,000

:potted_plant: Crops Harvested :potted_plant:

Crops Harvested

:1st_place_medal: PixelXArcher - 3,315,931 | :2nd_place_medal: Micatchu - 2,014,503 | :3rd_place_medal: jgruges - 1,446,358

:white_heart: Extinct :white_heart:

Extincts Found

:1st_place_medal: PixelXArcher - 7 | :2nd_place_medal: liambgames - 7 | :3rd_place_medal: zinxky - 3

Written by NaoIsHere.


Hiya everyone, lets take a look at the highlights of spring in survival as we are heading towards summer.

I. Valentine’s day


On the 14th of february, it was the day of lovebirds again and this was also celebrated on survival, there was a super fun event again organised by Cinderace and QueenBee and on top of that, Cupid came by to deliver the precious “Heart of harmony throphy”. Which included a lot of items for yourself and some to give to your loved one! This heart included:

  • Heart of harmony
  • 3x Bazaar pass
  • 3x Merchants Decree
  • 3x Large Item & Gold ticket bundles
  • Merchants vault key
  • 150 gold

II. Magical Mapart Competition

On the 31st of march our interestin- i mean lovely senior mod Infernalfae announced a brand new cool mapart competion! This time the theme being Magic. Encouraging players to make mapart themed with magic and spells. The judges scoring ringside include Alkemystix, kaittt, danior and ofcourse infernalfae. The competition has now ended so we will be looking forward to the results, i hope the judges are ready for this because theres a ton of really creative work out there.

III. April Fools

To end the events happening this season we obviously have to talk about april 1st. This day couldnt have been more confusing. As always, everyone that joined had the infamous skin of that one developer, whether you liked it or not. Apart from this skin being forced on us, our great survival management also blessed us with an odd chat filter, replacing R’s and L’s with W’s. This obviously created chaos, here are some funny moments captured:
image

image


Best believe people felt VERY happy when it ended.

IV. Small updates

The server also got updated to 1.21.11 this month and a new item was added to the lottery called the Vault Spinner which allows you to spin an extra time at the merchants vault (great for us gamblers). And obviously numerous bugs were fixed too (shoutout Ross).

V. Spring leaderboards

As of May 1st

Top Balance:

#1 Rasiberry - $662,768
#2 danior - $477,530
#3 QueenBee707 - $420,620
#4 sobeyz - $238,662
#5 Kybz - $200,000
#6 0wony - $182,759
#7 NoobDD - $147,429
#8 lovelydreamsxox - $129,827
#9 Cuatalata - $128,432
#10 Elloff1 - $123,478

Top Bazaar Level:

#1 Moumik - Lvl. 46
#2 Annihl - Lvl. 38
#3 Nodaka_Wither - Lvl. 38
#4 lovelydreamsxox - Lvl. 36
#5 ItsSnowyAmelia - Lvl. 31
#6 QueenBee707 - Lvl. 30
#7 Rasiberry - Lvl. 29
#8 DNica93 - Lvl. 28
#9 Avilani - Lvl. 27
#10 danior - Lvl. 26

Top Claim Blocks:

#1 Moumik - 1,250,122
#2 Annihl - 938,770
#3 Starry_Dreams - 604,113
#4 danior - 489,375
#5 Nodaka_Wither - 444,493
#6 kaittt - 416,726
#7 Elloff1 - 405,045
#8 Bipkee - 381,074
#9 sobeyz - 378,690
#10 LucaRocksLP - 343,722

Top Skill Level:

#1 Annihl - Lvl. 203
#2 lovelydreamsxox - Lvl. 194
#3 QueenBee707 - Lvl. 177
#4 FoldedSalad - Lvl. 173
#5 Moumik - Lvl. 170
#6 sobeyz - Lvl. 143
#7 Nodaka_Wither - Lvl. 130
#8 Rasiberry - Lvl. 128
#9 0wony - Lvl. 125
#10 danior - Lvl. 124

Written by MyBee.

And that is all for this month!


If you’re reading this say 67 in the replies below :3
11 Likes

I love newsletters yaayyy !!! also thank you for choosing my map as the featured map !

69 better

2 Likes

NOT ME AND @ZoraTheDragon April fool message LOL. That was jump sacred to see xd :rofl:

2 Likes

Long after 67 had slipped out of Numeria and started existing “outside the system,” something strange began happening in the human world.

At first, it was just noise.

A phrase appearing in comment sections.

A clip looping on short videos.

A number shouted at random times with absolutely no explanation:

“SIX… SEVEN.”

No context. No meaning. Just energy.

At the same time, a new game started trending online.

Nobody could really agree on what genre it was.

Some said it was a rhythm game.
Others said it was a meme simulator.
Some insisted it was a glitchy basketball-style chaos game where timing mattered more than rules.

Its name, however, was always the same:

67


The Game of 67

The game didn’t start like normal games do.

There was no studio announcement.
No trailer.
No tutorial.

One day, people just… found it.

It appeared inside app stores in some regions, vanished in others, and sometimes showed up as a browser game that only worked if you typed the URL slightly wrong on purpose.

When players opened it, they expected logic.

Instead, they got movement.

You spawned into a floating court-like space made of shifting numbers. The floor constantly changed between digits, like tiles rewriting themselves:

6 → 7 → 66 → 67 → 70 → ??? → 67 again

There was no scoreboard.

Only rhythm.

Only timing.

And a voice that sometimes whispered, sometimes shouted:

“SIX… SEVEN.”


The First Players

The earliest players didn’t understand what was happening.

You weren’t told what to do.

But you quickly realized the rules were emotional, not logical:

  • If you hesitated, you lost control.
  • If you overthought, the game desynced.
  • If you stopped trying to “win,” you suddenly started surviving longer.

The objective wasn’t to score points.

It was to stay in sync with 67.

And 67 didn’t behave like a number.

It behaved like a pulse.


The Emergence of the Meme

Outside the game, something even stranger happened.

People who had never played started saying:

“67.”

In classrooms.
In voice chats.
In random moments of silence.

At first, it made no sense.

Then clips started spreading:

  • A player narrowly surviving a chaotic moment: “67.”
  • A basketball-style animation where someone misses, then suddenly succeeds: “67.”
  • A glitch edit where the screen freezes exactly on the frame showing 6 and 7 overlapping: “67.”

Nobody could fully explain it.

But everyone understood it anyway.

It became less of a number and more of a reaction.

Like laughter.
Or shock.
Or recognition of something just barely holding together.


Inside the Game: The Shift

As the trend grew, the game itself changed.

The developers (if they existed at all) never updated it in a normal way.

Instead, the world inside the game adapted.

The floating number court began reacting to real-world memes.

If a clip went viral, it appeared in the game as a new pattern.

If people spammed “SIX SEVEN” in comments, the game would echo it back louder the next day.

Eventually, something impossible happened:

Players started hearing the same phrase at the same exact time.

Not as audio.

As synchronization.

Like the entire player base was briefly aligned to a single rhythm:

six… seven…

And when it happened, something in the game would always break slightly.

But not in a bad way.

More like reality itself forgot how to stay rigid for a second.


The Hidden Truth (According to the Lore That Nobody Agrees On)

Some players began theorizing.

They said:

  • 67 wasn’t just a game.
  • It wasn’t just a meme.
  • It was a “glitch in structure itself.”

They believed that the original Numeria story was real in a symbolic way:

That numbers weren’t supposed to become self-aware…

But 67 did anyway.

And when it escaped the number line, it didn’t disappear.

It echoed outward into systems built on patterns:

Games. Rhythm. Timing. Repetition. Internet culture.

So when people say “67,” they aren’t referencing a number.

They’re reacting to a moment where structure almost fails—but doesn’t.


The Final Stage of the Game

No one has officially “finished” 67.

But players who reach the highest synchronization level report the same experience:

The screen fades.

The number court disappears.

And for a brief moment, everything becomes quiet.

Then a final message appears:

“You are not outside the system.”

“You are the system noticing itself.”

“67.”

And then the game closes.

No credits.

No reward.

Just the lingering feeling that the phrase “six seven” now means something you can’t quite translate anymore.


And Back in Numeria…

Some say that, deep inside the number line, 66 and 68 occasionally glitch.

And for a fraction of a moment, they stop arguing.

Because between them…

there is a space that didn’t used to feel alive.

And from that space, very faintly, like a meme echoing through reality itself:

“SIX… SEVEN.”

2 Likes

I am scared.

3 Likes

We need more events like these! (where I win of course /j) It was a fun event I just wish i started ealier!!

pushing 30 btw

what is this…