How to make map 7 not big bad

Prison.
image

Useless ol’ me here to tell slightly less useless staff and admins on how to make Map 7 even cooler than the last 2.
We need to go over the obvious things I feel, to make sure we can really understand what can make Map 7 great:

  1. Keep prestiging
  2. Keep In-inventory Crates
  3. Keep the current Chest Cooldown
  4. Keep a system similar to /sacrifice
  5. Keep farms, but balance it out more
  6. Keep Ultra Rares and Mythicals

The things above were things that were liked and probably had the largest non-item-based impact on the server.
Now, onto the actual suggestions, but the smaller ones.

  1. Keep the Casino and Blackmarket how they are, except also make them accessible via a GUI. This will be like it was in Map 4, and it makes it more convenient for the lazy folks such as myself, or simply people that just don’t want to go to the Casino or Blackmarket in person/character.

  2. I’m not quite sure if this is already a feature, however I would really like it if you could turn off the notifications for when you log in or off on a friend’s list. I want my privacy sometimes.

  3. (Original idea remove but replaced) Add another item like Carmen Leggings.

  4. Balance out farms. Farms are really OP as they stand. An inventory of cocoa gives you 3 mil. Multiply that by ten and you can get 30 mil, not counting that you can get with the Cornucopia. If farms are added next map, or any map after this one, make sure that the drug prices change a decent amount of times ( like once per month ) so people actually have to work to continue getting a good money flow. I think that due to the slow growth of weed, the price for it was completely fair and balanced. Cocoa on the other hand is very quick to grow and is worth so much more now. I may get bad feedback on this part, but don’t make super op items for farming like the Demeter Cornucopia was. I know it was a UL but it’s still pretty op.
    Another large issue I saw was the fact that people never grew Sugarcane, Melons, and barely Netherwarts. Why even have these here if they don’t ever get grown? I think it would make sense if the higher selling drugs ( like cocoa ) are really hard to get. The lower selling ones are fairly easy to get, but still sell a decent amount. This way the drugs will have a diversity. EQUALITY!

  5. The outside map needs some changes. I admit I didn’t go outside a too whole lot this map, mostly because I didn’t play a too whole lot, but I can tell you that there were too many small places that really made the whole place feel cramped. The nice thing about this though it that there were almost always 1000 chests in the small holes. Why bother making the Build Team build all these buildings, if they all have like 6, and then the small gas station in the corner of New Jersey have 20? In my opinion it just doesn’t make sense. Other than that though, I think there isn’t enough flat land in the farther parts of the outside world. In front of the Exit is quite nice in my opinion, but I personally still wanna see another outside map like Map 4. I want there to be water, hills, faraway structures to venture out, and amazing things to be found. I honestly loved the Map 4 outside map so much, I think it was perfect. Map 5’s outside was pretty good too with all the flatland, so reference those. This one is entirely my opinion and I know a lot of people are going to disagree with me.

  6. Mythicals. I think there should’ve been more mythicals. At least, better ones. Flower isn’t too bad honestly, but the Fate Star sucks because 400 blocks isn’t very wide. Hydra Pick and Limbs are :ok_hand:. I think it’d be cool to see more items allowing you to fly around as well.

  7. Hospital Fees. I think you should bring these back. Sure they were annoying, but they helped prevent kill boosting and it doesn’t let you waltz outside naked. It also gives another use to Donor ranks. Aside from that, it just makes sense. You don’t get your life saved for free.

  8. LAG. On Saturdays when BBH streams, the server lags so much to the point it’s unplayable. This isn’t purely for prison. I’m not yet quite sure how to handle this, however I’m sure you guys can help find a way. Not to mention his streams are always completely chaotic with nothing ever being accomplished. A few weeks ago when BBH was working with a Cancer Charity, his chat was still being so disrespectful towards these poor people, and were given no consequences. In order for his streams to boost in quality, they need to hire more stream mods. The least the ingame staff could do is temp mute these people.

  9. Make it possible to get Legendary Crates in /thrift again. I have no idea why this was taken out of the game honestly, the amount of levels you need will completely balance out the amount of Legendary Crates are bought. ! While we’re on the topic of crates ( again ) I think we should revert the crate GUI back to the same style as Map 3 and 4 ( I like map 4 as you can see ). The current system now makes the spawn look sloppy and sometimes hard to navigate through if people bought crates.

  10. Give us more mining items. Here are great mining items to bring back that Aren’t pickaxes:
    Ms Pacman Boots, Pacman helm, and the Peach Crown. It’s nice having a set that everyone uses, not that there isn’t a variety now ( rather it being small ) but I still want more options. These were great items that I’m disappointed weren’t brought back.

Ok I’m done

All of these are just my opinions, pls no hate, no yell because I need to sleep and THEN you can yellatmeokay
P.S #XistaForForumMod

4 Likes

The lag was my idea:D Cough cough where is my credits jk.

But i kinda agree with this!

People #XistaForForumMod #XistaForForumMod #XistaForForumMod #XistaForForumMod #XistaForForumMod #XistaForForumMod #XistaForForumMod #XistaForForumMod #XistaForForumMod

Thanks!

3 Likes

Kami stop doing a long reply you’re scaring me

2 Likes

I dunno about this one. It could be used tactically. Let’s say Player1 and Player2 are enemies. Player1 wants to loot and Player2 wants to kill them. Player2 could go /v and hide from Player1 which does not have /v, therefore Player1 will go outside thinking it’s safe when its not. Maybe it could be like an item or something…


I agree with this one, this map’s farming is way too overpowered. Cocoa should revert back to it’s olf self. Cocoa should gain a lot less each harvest but grows quicker, benefiting active players. Weed should be worth a lot but grow slower, making more per harvest but less harvests per day. Maybe to add Sugarcane, Melons, and Netherwart into the mix they could be worth more a lot more, but will be very slow. For examle sugarcane could take 2 days to grow but be worth a lot, Melons could be 3 days, etc. (Assuming Demeter Legs won’t be added)


This is quite a big problem. The lag on every BBH stream is very intense. Player pings average at 200ms+ during his streams on prison. (Unless you’re Cyber)


I don’t know about finding legendary in normal crates, however the idea about reverting the GUI to map 4’s GUI I think is a great idea. Though, this map’s crate opening system looks great, it is very buggy and leaves glitched crates.


Hydra Pick imo was a big disappointment. For a MYTHICAL the item Gorgon Pick makes more money during a mining boost. An Ultra Legendary making more money than a Mythical makes no sense. I agree with the fate star Mythical. 400 blocks is a very short range. You can easily cross that distance with Morpheus Wings + Dest Legs + Nimbus.


One note to add, I think they should do something about the blackmarket. You would see semi rares for 1bil and it completely fills up the blackmarket. One idea is to limit the price you can sell your semis, (i.e 10k or 25k max for a semi), or maybe after 1 or 2 weeks of having the item on blackmarket and nobody buying it, the item will return to your BM GUI (To prevent item loss) and you can take out the item.


2 Likes

True. It’s just a thought, it has many flaws but I’m sure we could overcome those.

At least Donator crates then. People used to rarely find them. Make it like a 1% chance. I still like the ability to get them even if it’s slim. Also bring back Blackmarket Crate Legendaries!!!

Maybe 1/150 or 1/200, but side note, add ubs, mbs, and event passes in crates!!!

4 Likes

Slopping even sneakier now.

Make a demand/supply system.
The more an item gets sold, the less it will be after a week (or a day), the more the less sold items will become worth.
Basically what happened with the wheat and cocoa beans, but in an automated fashion.

BBH streams are anarchy.

My Suggestions:

  1. Give each custom item an unchanging name throughout all of these maps and a display name for each map, this way, we can refer to the items from the older maps (starting next map) and we all know what item it is, so new players don’t get confused by all these names, the item had in the past maps. It could be an ID.
    Example conversation: “Oh last map, Myth3301 was very OP, but now it is not even near Legend27.”
  2. As stated above, demand and supply system, farm items sold from many players will make demand go down, sell value go down, demand for other items rise with it’s sell value going up.
  3. Add idle game elements, for example a villager, that harvests crops and replants them, but has a limited inventory the player can view and take anything out from, but will only work, when it’s chunks are loaded and can only harvest one type of block. (a bit hard to code to make them target at pumpkins or melons or anything else then crops)
    A bonus for donors is a free villager, that would otherwise cost 20 million.
    A mythical item could be villager slot (ID: Myth66), where as each farm can only have up to 5 villager slots. Obviously a consumable, so you can’t get it back, when you lose the farm to inactivity.
  4. Backpacks, the enderchest is getting clustered and inactivity got me homeless, but backpacks can hold my items, even when they only give 9 slots per tier.
    Backpack (ID: Semi:69), 9 slots. Backpack (ID: Myth67), 18 Slots. Backpack (ID: Legend69), 27 Slots.
  5. Personal double Money boost; this boost can only be activated through the past map.
    Once the next map is there, to each $ gotten through /sell, an additional $ is added, but the additional $ pool gets less through this. The addition $ pool is half of last map’s total money. Pretty much a prestige system anyone can activate, but only the most dedicated players can even empty out their pool. Does not work with farming items.
  6. A way to sell rares to the server, that one can also get money from the additional $ pool through selling rares, but without the unwanted way of one player selling it back and forth through the auction or black market.
1 Like

Also, Prison is supposed to be like real life, hence the ability to escape or go outside of the prison. Making it so you can access the casino through a gui is stupid.

Yeah, no. This is the most idiotic idea you’ve said yet. First of all, it’s not fair at all to players that aren’t " trusted " and second of all, I guarantee you someone is going to find a glitch. Third of all, it’s not fair regardless, even if you had the top rank, only staff are supposed to have /v.

Im 99 % sure they aren’t going to use the same map again. Also Xista, the build team didn’t make this map. They just found it. Hence why in map 2 there was a whole teleportation factor far out that the developers didn’t know about until players started using it constantly.

Weren’t you getting pissed about mythicals being in the game a couple maps ago? Now you want some more op ones?

Mostly only rich players or players that quit the next day let others kill boost them. For example, @zGESIN. He always walks into the mine 24/7. A hospital fee will literally do nothing, since he is rich.

I would love to see you fix lag from 300 players joining a server in less than 5 minutes.

Legendaries in crates was a bad idea. You have someone open a crate on the first day, get’s legendary pickaxe, economy is automatically broken. Crates are too easy to get for Legendaries to be inside of them.

Hermes vest, ultra leg hermes vest, hermes fate fortune, ultra leg fate fortune, hephaestus magnet, hephaestus electromagnet, hephaestus extractor, hephaestus compressor & compactor, nyx skull, valentine boots, hydra limbs, st pattys feet,

No, please no.

1 Like

Good idea!

U right u right

Interesting, I like it.

I’d have to disagree. Crate items don’t magically appear floating in the sky do they? I think it just makes it more easy to access.

Obviously, I’m saying go for a different style.

Yes, I was. I admitted to my faults in a separate post. I like mythicals.

No, like it was in Map 4. If you played this map, you would know that it took the same percentage of money out of your bank. I think it took away 5%, or something small like that. It’ll be the same amount for everyone ( fractions ya know ) and so it makes it a genuine risk.
For example, if we’re doing a 10% takeaway, somebody with $10 will die and will have $1 removed. Somebody with $100 will have $10 taken away.

I’d love to see it too. Thus why I said “I’m not yet quite sure how to handle this”. :slight_smile:

Then at least bring back Legendary Crates in the Thrift Store.

Sorry I should clarify; There is a good variety of items this map but I think more specific items should be added into that variety as well ( I.E. ms pacman boots )

Yes, please yes.

Hermes Vest is always Hermes vest, this is just extremely confusing please don’t addd this other than that your suggestions are pretty good.

I did play map 4, i played every map. And I remember getting either $250 taken from me or $2500

Too easy to get xp

Then make it like 500 levels instead of 300.

You must’ve not had a lot. The amount taken out of your bank is based on how much you had. If you had more, more would removed.
That’s why my friends would pay me all their money so they wouldn’t lose it if they died outside.

With no lifes like NuggetNed that will still be easy, there’s no point

Perhaps one thousand then?

How to make map 7 not big bad

don’t make it

1 Like

Perhaps NOT adding it at all… not having legendary crates in the thrift didnt effect anyone.

People who don’t like going outside because they can’t pvp could find this handy. It’s just a reason to use levels. Nobody is going to use 40 levels for 10k when a reasonable option, like a Legendary for 1000 levels, is there.You also should realize that 300 or 500 levels take a long time to get. Just because some people are tryhards doesn’t mean it can still be a challenge.That’s just one extra Legendary that is in the Prison, it’s not damaging. Thrift is useless right now besides Ultra Crates, so why not add Legendary Crates?

Nobody with a brain would buy a lege crate for anything more than 200 levels.

Edit @Xista that is equivalent to 25121978 dollars.

2 Likes

I’msorrywhat

Use this sight and calculate it for yourself. http://www.pernsteiner.org/minecraft/levelcalc.html

@Xista how much 1000 levels would be if you traded it all in for 40 xp for 10k