So a while back, there was a post for a suggestion to change Elementalist. Overall, it didn’t seem to grab too much attention to my surprise. This is of course, considering the fact that Elementalist is in a very complex situation. On one hand, it can be very powerful against select few kits that can’t either handle the ice bow’s slowness V, or the one shot wind bow. On the other, simply removing or nerfing those abilities would render this kit useless, as archer and crossbow would simply just be better. I decided to further make changes to the now dead forum post (without necro posting ofc) and make some alterations to some of the ideas I had before. I will provide a link to the original source of this discussion for anyone who wishes to read it.
So onwards with the changes:
Armor/Weapon
Chain helmet: Protection I
Multi dyed leather tunic that changes corresponding to the element you are using (this is done intentionally): Protection IV; Unbreaking 30
Chain leggings: Protection I
Chain boots: Projectile Protection II
Stone sword: Unbreaking III
Affected with perm. Strength I, Haste I
This kit obviously retains the bow, however each bow has different properties, be it the raw damage it deals, or the abilities.
Fire Bow: Enchanted Power III; Flame II; Infinity
As simple as that, no extra details necessary, except to mention that it is an increase from the original power II to provide more incentive to use this.
Ice Bow: Enchanted Power I; Infinity
Pulling the bow back all the way and shooting a target will encase them in ice for 5 seconds; cooldown of 16 seconds. If this ability is on cooldown, each successful strike with the bow at full pull back will instead afflict the target with slowness I for 5 seconds.
The main take away from this is that I lowered the power on the bow in order to make it less useful to simple just use this all the time. The idea of this kit is that you have a wide variety of elements to choose from and not one element is useful standalone.
Storm Bow: Enchanted Power II; Infinity I
When pulled back all the way and hits a target, a Lightning bolt will be shot down at the target location, dealing no extra damage (not including the power II damage) to the victim, and dealing 3 hearts of damage to any other target within the location of the Lightning bolt. The range of the Lightning bolt should be the same as the range of Thor’s. Also there is no cooldown
Ultimately, This bow acts as an AoE damage effect that is very useful when getting teamed on or just shooting a group of targets. Basically its a glorified crossbow strike that deals less overall damage to one target and more damage to multiple targets. The idea of the Lightning rod that I mentioned previously in the old post seems just a bit too slow for it being useful, and since this deals no extra damage to one single target, it is obviously less good to use than the fire bow in many 1v1 cases.
Earth Bow: Enchanted Infinity I
When pulled back all the way and hitting a target, this bow afflicts the target with weakness I for 4 seconds. If the victim is hit with this bow at full pull back again before the weakness debuff expires, the debuff extends to 8 seconds, and whatever they are wearing in the boots slot will be replaced with a dirt block for 4 seconds. This secondary ability has a 12 second cooldown.
This bow acts as a combo with the sword for very aggressive output. Since literally every kit has a pair of “shoes”, then this ability will affect anybody and everybody negatively. Losing a piece of armor and -4 damage is very critical to anybody, and that is why I have suggested that this bow would not have any power enchantments on it.
Again, any and all feedback is greatly appreciated and thank you for reading.
TL:DR - Buff armor and fire bow, change ice bow and wind bow, and actually make earth bow useful.
Older discussion post: Elementalist | Petition