Survival Community Polls 2022!

Just some musings, as someone who does their weekly quests, the repetitiveness could be combatted by a handful of rotating quest sets that cycle through every few weeks/week or so. If /questtop reset every cycle and gave some type of custom plushie for that “round” it might heat up the competition a bit. Quests themselves even, upon first completion, could have sort of lore reward in the form of a plushie or head. Inherently though, thorough consideration of quest difficulty scaling might make them more appealing to most, as well as a clearer explanation and path for how to unlock each tier. By helping others to reach emerald, have realized that it simply becomes really demotivating.

As much as I enjoy mcmmo, its kinda/very unbalanced when it comes to the pvp perks it gives, and scaling those back or removing ones such as armor break ability would make pvp much fairer for event games.

Other than clan perks which one could dump maybe ~400k into, there aren’t many options for what to pour money into, and arguably, not many are willing to pay that much into their clan claims anyways. I would probably pay an obscene amount of money for a personal /setwarp for people to /warp to a totem by command usage. Traveling a warp totem to warp is just a touch of added time one could cut out of traveling, and convenience is always amazing.

#bringbackunderworld2022

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