MunchyMC’s KitPvP Events
A list of automatic and manual events, along with a brief explanation of them.
— Automatic Events —
Player-Hosted Automatic Events:
Events available for players to host with /event or /game
Free Kit Mode
Makes every kit available to anyone for 10 minutes.
Disables the ability to attack a player in combat with someone else, and vice versa, for 5 minutes.
A random player is selected to be the “Juggernaught” until they are killed, whoever kills them becomes the new Juggernaught. After 5 minutes the current Juggernaught wins the event.
KOTH (King of the Hill)
Creates a “hill” where you are standing, the first player to stand on the hill for a total of 30 seconds wins.
Climb as high on the map as you can. After 3 minutes, whoever is at the highest Y level (without the use of Titan, Falcon, or Glider kit) wins.
All players spawn with an Efficiency 4 shovel. Break the snow blocks underneath the other players to make them fall and be eliminated, the last player standing wins.
A sumo free-for-all, players will spawn on a square platform and knock each other off it to eliminate them. The last player standing wins the event.
OITC (One in the Chamber)
Players will spawn in the map and have a 15 second grace period, once the grace period is over they will be given a stone sword, a bow, and one arrow. The bow is a 1-shot kill, and each kill gives you another arrow. Eliminate the other players to end the game, last one standing wins.
Quick1v1 Brackets / Quick2v2 Brackets
In Quick1v1 Brackets everyone will be selected to fight a random player, the winners of those fights progress to the next round. This continues until one player remains.
Quick2v2 Brackets has the same rules except you can choose a team mate with /partner (name), or have one randomly selected for you. The teams will fight each other until one pair remains.
Follow the path of lime green wool blocks, the blocks are removed behind you as the “snake” moves forward. The snake will start off slow and start to get faster, the last player to fall wins.
Solo Dodgeball / Team Dodgeball
In Solo Dodgeball all players have a number of lives determined by how many players there are in the event. There is a single “ball” the players throw at each other and once you are hit you lose a life, when you reach 0 lives you are eliminated from the event. The last player standing wins the event.
In Team Dodgeball there is a red team and a blue team whose players are randomly selected, and there is a number of balls (colored wool blocks) determined by how many players there are. A team has a total amount of lives that decreases each time one of its players are hit. Once a team’s lives reach 0 they will enter Sudden Death, where if a player is hit they can no longer respawn and are eliminated from the game. Get the opposing team to 0 lives and eliminate its players to win.
Race each other to the end of the arena and avoid the pressure plates. Once you step on a pressure plate you will die and start again from the beginning, the explosion from the pressure plate can also knock nearby players away and kill them. The first to reach the end wins.
Players will all start at a spawn point. Loot as many chests as possible and get the strongest gear you can by enchanting, you may also craft soups to get more healing. Eliminate the other players, the last one alive wins.
Soup Hunger Games / Gold Hunger Games
In Soup HG, before the game starts players are able to pick from multiple kits to use to their advantage. When the game starts players must mine for materials and craft their own gear during the grace period, find mushrooms and make bowls to craft soups for healing. Eliminate the other players, the last one standing wins.
Gold HG works the same way except you cannot use soups for healing, but you can get golden apples instead by breaking leaves.
Players are randomly selected to fight each other and spawn on a small platform, knock your opponent off to win the fight, and move on to the next round. The rounds will continue until one player remains.
Players are automatically divided into teams (red, blue, green, or yellow), one player per team is selected as its captain. As long as a captain is alive their team will continue to respawn, kill the opposing captains to eliminate their team and be sure to defend your own. Last team remaining wins.
Event Team & Staff Hosted Automatic Events:
Automatic events only available to be hosted by the event team or staff members
Same rules as Sumo, except you will be given a randomly selected partner to fight alongside you. The last pair remaining wins the event.
Players must make it from one side of the map to the other (red/blue) while the slayer tries to kill them. Try not to be killed and sabotage the other runners by knocking them toward the slayer, the last runner alive wins.
An event or staff member will alter the gameplay of an automatic event, often in a chaotic and fun way (e.g. spawning mobs and/or giving players potion effects in Sumo or TNT Run).
1 Line Sumo
1 Line Sumo works the same as normal sumo, except the sides of the fighting platform will be removed so the players only have a 1 block wide space to strafe and fight.
Solo Dodgeball Insanity / Team Dodgeball Insanity
The Insanity dodgeball events work the same as the normal versions. When the game starts the entire floor will be set to the block that is the event’s “ball” (sea lanterns for solo, colored wool for team) so there are many more to throw.
— Manual Events —
Events created and hosted in the event world by the event team and staff members
A manually hosted version of the 2v2Sumo event with the same rules. However, in this event you are able to choose your partner by getting in one of the team boxes with them.
Anvils will fall from the sky, avoid being crushed by them to survive. As the event goes on the anvils will fall faster and in larger quantities, the last player alive wins.
Players are given a bow with Flame and Infinity. Shoot the TNT out from underneath the other players to make them fall and be eliminated, the last player standing wins.
Classic Red Rover / Sumo Red Rover
A captain will be picked for the red and blue teams, the 2 captains will then pick players for their team. Once teams are formed the captains will each select one of their players to fight to the death, the loser is eliminated from the event and the victor moves on to fight the opposing captain’s next fighter. If a player manages to get 3 kills in a row they will have their full kit replenished. Once all a team’s players have been eliminated the captain will have to fight, whichever team kills the other’s captain wins the event.
Sumo Red Rover works the same way except the fighters will have to knock each other off a sumo platform, and if a player wins thrice the opposing team gets a knockback stick for 1 fight.
Classic Red Rover map by Myir
Sumo Red Rover map by Platinumxo
The host will call out a color and the runners must run to that color as the slayers try to kill them on the way there, last runner alive wins the event.
Color Run map by bloklol & FunnyJustCause
Runners must try to avoid the slayers hunting them and stay alive for as long as possible by running away and/or hiding. The last runner alive wins the event.
Runners will race through an obstacle course while the “death” players activate traps to kill them or slow them down. The first to finish the course wins the event.
Deathrun map by bloklol
Players will be given ender pearls and must teleport to floating platforms and race to the end of the map, the first player to finish wins.
All players will choose a corner of the map, one will randomly be selected and the players in that corner will have to knock each other off a platform until one remains. The winner in the corner continues in the event and the process will repeat until there is one player left.
Four Corners map by Platinumxo, finessedkid, Gavot, oMaggie, Mikeal, Hardah, & errxr
Free For All / Last Man Standing
All players receive a kit and will fight each other to the death, last person standing in the arena wins the event.
Hide and Seek
Hiders will hide throughout the map from the seekers hunting and killing them, last hider alive wins.
Hide and Seek map by FunnyJustCause
Similar rules to Red Rover. The slayer is given a bow and arrows to shoot the runners off the map. The host will call out a color and the runners must make their way to that color by completing a few jumps and trying to avoid being shot by the slayer. The last runner standing wins.
After a short grace period, all players will be given items to knock each other off the map (e.g. a knockback stick and snowballs), the last player standing wins the event.
All players will choose a corner, one will randomly be selected to have a percentage of its blocks removed. The percentage of blocks removed will increase as the event goes on, whoever falls is eliminated from the event and whoever remains in the corner continues. This process goes on until there is one player left.
Lucky Corners map by Atterax
Man vs. Mob
Players are given a kit and must fight against waves of mobs to survive, the last player alive wins the event.
Players must race each other to the end of a parkour course, the first player to finish wins.
Parkour Race map by kemytz5 & EsioTrot
Players are given pig spawn eggs and saddles to ride them, the host will attach them all to a lead and then a floating fencepost. Once PvP is enabled the players must kill each other’s pigs and make them fall, last player sitting on a pig wins.
The “potion masters” are given harming potions and the runners are given soups for healing, the host will call out a color and the runners must go through a maze and survive the harming potions being thrown at them to find that colored area and be safe. The last runner alive wins the event.
Shoot or Run
Shooters are given bows with Punch and Infinity. Runners must race through a multi-leveled course with less cover in each level and avoid being shot back down to the beginning by the Shooters. the first runner to reach the end wins.
Shoot or Run map by bloklol & FunnyJustCause
The host will give a command and if “Simon says” (or whatever the host substitutes for Simon) precedes it then the players must obey that command. If a player doesn’t obey a command, does something that wasn’t commanded, or obeys a command Simon didn’t say then they will be eliminated from the event. The host can also try to trick people in multiple ways like spelling errors (e.g. “Siman says jump”) to eliminate them. Whoever lasts the longest wins the event.
The players will form 2 teams and one player will be selected as the “ball”. The teams will use knockback sticks or other items to hit the ball into the other team’s goal, whichever team scores the most or reaches a certain amount of goals first wins the event.
Players are given a very high-speed effect and will race to the end of a course, there are many different obstacles in the way to slow them down. The first player to finish wins.
TNT will fall from the ceiling and players must avoid the blasts to survive. The TNT will fall more and faster as the game goes on, the last player alive wins the event.
Players are given materials such as emeralds to trade with villagers and use the loot they obtain from them to craft and enchant the best equipment they can. Once the trading period is over the players will be sent to pods and then dropped into an arena where they will fight to the death, the last player standing wins the event.
The players will be let loose into a system of tunnels each with their own challenges and will race to the end, there are also mobs and other dangers to slow them down or kill them. The first player to reach the end wins.
Waterdrop (PvP, Speed, TNT, Sky High, Thimble)
Players must jump off a high platform into a 3x3 hole filled with water, whoever survives the jump continues to the next round. The host will make the game harder as it continues by adding different types of blocks to avoid, the last player alive wins.
In PvP Waterdrop the rules are the same except PvP is enabled and players may be given knockback items to sabotage each other.
In Speed Waterdrop the rules are the same except the players are given a high level of speed to make the jumps more difficult.
In TNT Waterdrop the rules are the same except instead of jumping off a platform the players are launched into the air by a TNT cannon and must make it to the water from there.
Sky High Waterdrop:
In Sky High Waterdrop the rules are the same except players will be given a strong jump boost effect and must jump high into the air and make it to the water from there.
Thimble is very similar to Waterdrop, but all players stand in their own pods and take turns jumping into a pit of water. Wherever a player lands a block is placed, removing that bit of water and making it more difficult for the next players until there are very few places to land left. Whoever survives their jump moves on to the next round and the last player alive wins.
Waterdrop map by ThyCosmos
Thimble map by Gavot, iiFadz, & Atterax
Players are given a high level of speed and race to the end of a raised course with many gaps they try to run over. Whoever falls must start again and the first to finish wins the event.